Advanced saved game post turn 700 as the Omega in sandbox mode

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UesugiKenshin
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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The Storgor and the Delarian are supposed to be tough starships. Be careful in those sectors.
http://birth-of-the-empires.de/wiki/ind ... er#Storgor
Look at the base damage the Storgor dreadnought does.
. Availability: Tech 5 Tech 8 & 9
Envelope thickness (base): 800 (T) 1,000 (I)
Shield thickness: 2,000 3,000
Beam weapons: 4 x Isolytic Cannon Type 6 0-35 8 x Isolytic Cannon Type 15 0-55
Torpedo weapons: 1 x Type 2 Burstfire 0-100 2 x Storgor Pulsefire 180-90
1 x Type 4 Burstfire 0-120

Beam: 2,376 3,744
Torpedo (base) / max .: 900 17,583
Now look at the torpedo launchers of the Delarian Pairos dreadnought.
. Availability: Tech 3 Tech 5 & 6
Envelope thickness (base): 285 (T) 3,200 (D)
Shield thickness: 1,200 7,800
Beam weapons: 5 x Laser Emitter Type 4 0-55 10 x Laser Emitter Type 10 0-55
8 x Laser Cannon Turret Type 8 0-360

4 x Laser Cannon Turret Type 8 90-360

4 x Laser Cannon Turret Type 8 270-360

8 x Laser Beam Turret Type 8 180-360

Torpedo weapons: 1 x 2nd class tube 180-80 10 x standard tube 0-90
5 x standard tube 180-90

Beam: 750 5,980
Torpedo (base) / max .: 375 12,499
I got a hunch these torpedo launchers are better than the Zhordan.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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The Omega advanced save game at turn #700 will be released soon as I'm going to binge watch the season 3 Dark tv series, so stop working on BotE.

The next advanced save game will probably be the Terrans versus the Khaoran to test how many minor alien races join as members and to then gain their fleets and so further test how that affects the in game ship designer. Then the Terrans will have quite a lot of options.

Since sabotage is unfairly configured and the Terrans can make better intel agencies than the Khaorans, then I will be able to test how many points they can make. My plan is not to use them offensively, but defensively. That is to further test when the Khaoran can use intel agencies to attempt sabotage themselves.

Then develop the game as far as possible so as to stalmate the Khaoran to see how they develop militarily. Then again upload the advanced save game so players can try battling the minor alien race fleets plus the Khaoran. I learned a lot about what is absolutely essential in infrastructure versus overkill.

This will be a regular game but fought defensively to not invade the Khaoran "sphere of influence, but not allow their encroachment either. Thus skirmishes from probes will exist.

The map again will be a 40x40 maxed out map with the most minor alien races, 1% anomalies, no random events, maxed out stars. That means both the Terrans and the Khaorans have to struggle with terraforming. Configuring it this way means the minor alien races are assigned to the better sectors.

I'm curious to see how much the Khaoran terraform and how many minor alien races either join them or are subjugated through invasions.

In the Omega sandbox game, no minor races were invaded as I left those decisions up to you so you can extensively invade and even test betrayal of members if you want. That way you can try almost everything.

In the advanced save game versus the Khaoran, then extensive defensive systems and starbases will have to be established about the borderlands especially. The goal is to make the borderlands strong and move inward so the newer weaker colonized sectors will not be exposed to the Khaorans. Strong older established colonies will be on the periphery where they can repel Khaoran invasions.

Strategically, I hope to encircle the minor races with fleets like the Yimanda that have cloaking ability. The Khaoran have two low level cloaking ships: the Dagger and Nightmare. I don't want them to gain Yimanda technology as then, the Terrans would truly struggle. As there are four minor races with cloaking and the map is randomly generated, then all four might be within the Khaoran sphere of influence. Thus it may be implausible to "encircle them". If so, and the Khaoran absorb them, they probably would defeat the Terrans eventually unless the Terrans fight offensively and use sabotage.

I will play the Terrans peacefully as much as possible to emulate Star Trek and the Federation. That should gain them the trust of minor alien races, especially those with fleets, and so greatly magnify their power and potential.

That means I won't invade unless I must and only to do a first strike based on the random map and only fordenial of resources if the Khaoran are going to absorb better cloaking technology. To me that sounds like a plausible Federation vs Klingon war.

At some point, I'm hoping a multiplayer beta version is released so I can truly test creating presets for several major races so they are equally powerful in some balanced way. And then do that as a 3rd beta test and release that as an advanced save game as well.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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Any fourth test would be actual modding to tone down intel agency use especially sabotage so it happens as a "endgame".
...
When I extensively tested a peaceful Khaoran acting honorably to control the galaxy, their sphere of influence extended over half the map and they had no trouble with diplomatic relations. It's possible they will gain several fleets and abilities from the minor alien races who join as members.

But the AI is unlikely to play in that fashion, and so the Khaorans are likely to dominate their half of the galaxy. I fully expect the Khaoran to utilize "rush tactics" and not fight defensively.

So the Terrans will not themselves use rush tactics and launch first strikes, as I don't think the Federation would do so as that would be the antithesis of who they are.

So the Terrans can exploit the economic manipuation of resources and better distribute resources using resource routing coupled with transports acting as freighters and have better diplomacy for a better end game with stronger diversity of minor alien race military technology. Plus whatever minor race other abilities they pick up like research boosts and better intelligence agencies.

But the Khaorans were not morally and ethically restricted, but can fully exploit everything, and thus likely prove my theory that the AI always chooses evil and wrong as it gves them the most power.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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This turn will take awhile as I have to scrap every research building. It's ugly but here is why I logically am doing so.

You max out regarding research when you finish level 14. BotE for scoring reasons will likely add "points" to scoring for "future tech". However accruing them does nothing practically.

In the Manager tab, I have set industry and all resource mining to 100%. But, there is a flaw in BotE's program as it overrides these settings so as long as intel agencies and research buildings exist, the preferential treatment is accorded to them, so the player's choice is ignored so intel points and research points continue to build. Thus you have intel points you cannot utilize in sandbox games and research points that do nothing useful after completing level 14 tech.

What that does is reduce potential mining output and how fast starships/troops/buildings are constructed as that overing priority ignores the player's manager restrictions.

So what I will do is save the game prior to destroying research buildings. Thus anyone can test how much further research continues over successive turns to estimate how high it will go. That is useful knowledge for modders as then they can decide what future tech might be configured to do at advanced turns.

The rest of players will just test combat and invasions and further test diplomacy in the half of the galaxy not under Omega control. The scrapping of research accelerates that process as far more labor points are generated. Thus logically maximizing how fast and how thoroughly the Omega can build massive resource storage. They would need that to accelerate further colonization to route beginning resources to get newly colonized sectors under their control.

Historically there is an analogy that never actually happened.
https://www.history.com/topics/ancient- ... east/sumer

Sumer was the first major civilization that had zero peers. Everywhere else, human civilization were barely more than tribes, with the possible exception of Gobekli Tepe.
https://www.smithsonianmag.com/history/ ... -83613665/

I'm essentially playing the Omega in sandbox mode as an empowered Sumer who not only takes over their homeworld, but their home sector, and then reaches into the stars unimpeded. Thus they have no need to wage war until finally absorbing every minor alien race who denies membership and won't capitulate. Utimately then, I think the Omega given what is written in the back story would then use their mammoth cosmic military might and crush all opposition.

In Star Trek terms, this is rather like the early "founders" depicted who were genetic engineers who seeded the galaxy with life. There is a STTNG episode where the Cardassians, Klingons, Romulans, and Humans race to be the first to discover what they imagine will happen. The Klingons think it will be a great weapon. The Cardassians think it's free energy. The Romulans are unsure. The Humans are curious. It ends up being a message to potentially unite them.

However the later founders turned into the Dominion and dominated their quadrant in the Gamma region with the implication they would then attempt the same in the Alpha and Beta quadrants.

In this sandbox advanced turn #700, that is what the Omega are doing as they are only opposed by single sector minor race aliens as there are no Terrans, Cartare, Khaorans, or Rotharians.
Zuletzt geändert von UesugiKenshin am Mittwoch 24. Juni 2020, 13:59, insgesamt 1-mal geändert.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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A modder could create high tech ie level 15 research and beyond, thus there would be no need to destroy research as even stronger starships and buildings would arise to accelerate colonization, terraforming, and economic and military domination of the galaxy.

Ultimately whatever I discern then will affect this level 15+ research and what I presume how BotE would logically progress regarding scientific advancement. Like eventually absorbing all minor race technology and cloaking without necessitating unnecessary battles.

If the Omega are so advanced that they can easily win, then at their choice they could fight to gain tech, or ignore the minor races as parasites. They would just continue to advance then utilize better weaponry to eradicate them at no risk to their military forces. It would come down to a judgement call on which is the easiest way and most profitable.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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Then all that accumulated discernment will end regarding research and learning about all the minor races, will then create a plausible advanced BotE beyond level 14 research so a game could be played to turn 1000 or even higher.

And that would be for all major alien races. And so highly advanced six empires in the galaxy have explored it and then decide their sphere of influence is not enough, and will begin diplomatically and militarily dominating the galaxy with massively strong fleets.

That would begin in turn 700 and they would start strong and some would fall, but the rest would grow extremely strong using consolidated power and coupled with new technology gains.

It poses the question, "What happens if a Dominion War occurs and who then dominates and then are they also forced to fight against the survivors?"
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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The actual storyline for BotE's mythos can be found here including the Omega Alliance.
http://birth-of-the-empires.de/wiki/ind ... ga_Allianz

Not only would the Omega likely discard their humanoid symbiotes, but likely they would begin gas giant terraforming and potentially use them for Dyson Spheres tto generate power as gas giants can end up becoming stars. It logically follows that the Dyson Spheres would be attempted by controlling such star formation.

Any mod I create will use the existing BotE storyline to consistently realize the game.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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http://birth-of-the-empires.de/wiki/ind ... Zhordanier

Availability: Tech 2 & 3 Tech 7 & 8
Envelope thickness (base): 680 (T) 1,300 (I)
Shield thickness: 2,400 6,400
Beam weapons: 5 x Pulse Plasma Cannon Type 4 0-90 2 x Antiproton Cannon Type 8 0-90
Torpedo weapons: 1 x Zhordan Pulsefire 0-90 1 x Zhordan Pulsefire 0-90
Beam: 1,365 24,000
Torpedo (base) / max .: 1,875 3,333
Speed: 2nd 2nd
Range: medium medium
Maneuverability: bad miserable
Scan strength: 40 60
Scanning range: 1 1
Camouflaged: Camo 0 Camo 0
Maintenance costs: 48 440
Special feature 1: Corsair Assault ship
Special feature 2: Blockade ship
Special feature 3: ablative armor
Special feature 4: regenerative shields


On their own, the Zhordan are not that tough, but when the Omega absorbed them into membership, as well as the Andromedans
http://birth-of-the-empires.de/wiki/ind ... dromedaner
Availability: Tech 1 & 2 Tech 8 & 9
Envelope thickness (base): 700 (T) 1.210 (D)
Shield thickness: 900 6,720
Beam weapons: 6 x Disruptor Cannon Type 4 3 x Disruptor Beam Type 10
9 x Disruptor Cannon Type 11

Torpedo weapons: 1 x Andromeda B Class 180-90
1 x standard tube 0-90

3 x Andromeda C Class 180-100
2 x Andromeda C Class 0-100

Beam: 1,296 3,984
Torpedo (base) / max .: 1,190 6,312
Speed: 1 4th
Range: medium medium
Maneuverability: bad very bad / bad
Scan strength: 40 90
Scanning range: 1 0
Camouflaged: Camouflage 2 Camouflage 3
Maintenance costs: 20th 293
Special feature 1: Command ship Command ship
Special feature 2: Assault ship
Special feature 3: regenerative shields
Then those fleets assurded the Omega of victory as that gave them early military forces.

The torpedoes of the Storgor and Delarians significantly deliver far more torpedoes in the same turn. And they both have level 4 and 5 cloaked ships. The Omega Alliance would lust for gaining them, assimilating them, if you will.

In the current galactic map, the Yimadar have level 5 cloaking, but no torpedoes. Thus it's logical they would assimulate them, and not use peaceful diplomatic gestures as cloaking is an intolerable threat, and the Yimandar have already given them a Casus belli as they pointlessly destroyed 8 billion Omega colonists...for no cause.
https://en.m.wikipedia.org/wiki/Casus_belli

That is my strategic thinking.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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https://en.m.wikipedia.org/wiki/Just_war_theory

Just war theory

1. The Omega have been at peace for nearly 700 turns.
2. The Omega have not threatened the Yimandar.
3. The Yimandar annihilated an Omega Alliance colony ship killing 8 billion people.
4. The Yimandar have a military ability we do not have: cloaking.
5. The Omega Alliance only have stealth technology.
6. The Yimandar must be assimulated and taught a lesson.
7. Doing so asserts our dominance of the galaxy and protects our future.
8. The Storgor and the Delarians also have level 5 cloaking.
9. Gaining Yimandar cloaking ability protects the Omega versus the Storgor and the Delarians.

The Omega Alliance has a Casus belli. The war is justified.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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https://m.youtube.com/watch?v=h-6ZjObCG90

Kingdom of Heaven
Balian is attacked and defends himself...honorably and chivalrously, and thus does not break King Baldwin's peace, thus demonstrating casus belli and just war theory. These two concepts are absolute maxims in military doctrine. They go back to ancient kingdoms' theories on war in eastern and western civilization.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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Turn #696

Now every turn is like two things.
1. Every penny (pfennig) I spend is ultimately your money. I have to be conservative as I want to get as close to 4 million in credits so you have a huge surplus. It would be better to have a surplus of say 5-10 times standard turn upkeep instead. Then the money would be manipulating resource prices and cleverly invested to likely result in 5 million credits. But I made promises and this will be new players starting game.
2. I'm essentially a lame duck president. As such, I don't want my plans to commit you to courses of action. For example, what I should do is try one last ditch effort to gain new members, but likely it would take money gifts and possibly gifts of ore/crystals to get say the Chewark to join. These assets won't belong to me, so I am reticent to do so...even if it likely would benefit you.
https://en.m.wikipedia.org/wiki/Lame_du ... ted_States

For the Omega Alliance (and plausibly for all empires) after extensive testing of the beta version of BotE, the magic formula to stay lean but get the best results is the following always do upgrades and take advantage of planet wide energy projects.
4 titanium mines
4 deritium mines
5 crystal mines
4 duranium mines
5 iridium mines
4-6 plasma reactors contingent upon what the defenses are.
5 farms
6 factories
Intel and research are contingent upon the game difficulty and number of empires and intellgence of the players to cope and utilize minor special projects.

You can get by with less, but then say 10% of the time, run into an issue as a minor race member are not efficient say at farming or a new colony has a bad mix of planets and so not as efficient.

Don't build what you don't need. It's easy to overbuild. Under constant bombardment, you must estimate what amount of surplus capacity your empire requires when bombardment is an issue. You don't run at 100% efficiency when under assault as a result of ineffective air support...ie you lost command of the skies in your sector.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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I know there are two excess resource routes of iridum for Leo and Volders. There is an excess duranium route to Tavion. They could be supplied from anywhere. It would take a long time to track down and in doing so, I would not be surprised to discover 10+ similar situations. I'm in the home stretch and so I cannot do everything now.

Starship production has been going strong since turn 600 and has tapered as there are about 610 ships. You have plenty. What you may need are more ground forces but I'm in the second wave of building and training them.
https://dictionary.cambridge.org/us/dic ... me-stretch

You don't do risky things in the home stretch, but are doggedly determined to finish strong at this point. Think of the last runner in a relay race. He or she is flat out racing for their lives. That is the only way to win.

One troops called the Da'unor Trooper has a +2 moddifer on morale. You might consider that bonus morale is generally the biggest aspect of winning battles. It's too late for me to start making them.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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Be careful on fleet navigation. When sending so many colony ships, it's faster to send them in a fleet to a central sector, then break them up into individual groups, than to send them individually.

I'll leave that up to you and try to release any fleets of colony ships that I see left over.

The thing which most slows dwn BotE and causes "not responding" errors is excessive colony ships. I don't know why. It does not seem to happen with other starships.

There are wormholes that I recommend you send one ship into, see where they end up, and send a second one in to see if the wormhold is stable. Thus it may be a shortcut in the fabric of space. There is no time to test it now. You can do it.

A frigate class starship is probably like the colonial marine starship in the Aliens film. A frigate is a bargain support ship. It costs very little deritium and after customization is extremely powerful. If it knew at the beginning that this would happen, I would have made more of them.

The map is almost all explored, but there is a 50% chance that not every unoccupied sector will be explored. So you may have ten sectors left out of 1600.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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Turn #697

A few remaining ships are converging on Omega Alpha to join their brothers and sisters in arms. That allows them combat training so they aren't as as green as grass. Otherwise green recruits say during the Vietnam War would be ignored by those already serving or even who were doing mutiple tours of duty. Why? Because lots got killed because they were too stupid to have passionately listened to their exasperated drill sergeant, who yelled at them so they would be scared and do what they were told. That likely meant they would stay alive.
https://www.urbandictionary.com/define. ... is%20grass
Your ass is grass means you likely will be dead and buried because you have a thick skull and won't listen.

Sometimes they didn't even want to know the names of the new soldiers as then when they died, they would feel worse. There is scene like that in the WW1 film "The Razor's Edge".
https://m.youtube.com/watch?v=b0soPb_8aKA

Anyways, the shortest path between two points is a straight line, but flying a billion dollar starship means avoiding wormholes and drifting into potentially hostile sectors with strong fleets. So this means sometime sending your ships to an intermediate sector (consistently) and thus facilitating safe navigation and rapidly finding them in the empire military listing, then issuing new orders. Most go directly to where they are needed as you needed them there...yesterday.

When you have 600+ ships, BotE slows on older tablets. If you are like me and a 230lbs muscular guy(104 kg) of steel and sex appeal, you got big hands versus a 105 lbs lady (47.6 kg ) with tiny slender hands. When wanting to terraform, you formerly tapped the screen, but now click and hold the multiturn button, then click and hold the terraform button, then click on the planet to terraform it.

Likewise as the text is so small say in the events or military ship screen, you click on the column next to the sector rather than the sector name as otherwise you might have to click more times.

Or when issuing construction orders in the system screen, the "sweet spot" (the icon)is to the left of the text, to enter it into the building queue.

Sometime count how many such tablet gestures BotE requires and then times how many new orders to handle 400 colonies in which you add 5 more per turn. It wastes a lot of time to have to re-issue new commands.

The same is true on navigation. As an officer or a master sergeant, nothing makes you look more ridiculous that changing your mind and issuing new commands that countermand your original ones. It makes the rank and file lose respect for you and don't trust your judgement and think you're maybe not the right guy to lead them on the battlefield as you are indecisive.

[There are lots of players who won't play BotE just because the text is too small or they fumble with issuing commands.]

Credits are up to 3.75 million. Looks fine and on target. Fence sitter minor alien races got told to join as members with no money or ore/crystal gifts ie crap or get off the toilet.
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Re: Advanced saved game post turn 700 as the Omega in sandbox mode

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Just began turn #699.

2 new members. Not the Chewark though. The treasury is at 4.26 million. I can't finish exploring in a turn as the scouts that are too long range starships are too far away.

When you see a ghosted name of a sector ie a light text instead of a bright white text, then most likely there is minor race fleet sitting there (that prevented the scouts to explore it safely). Always remember that the scan strength is 90% on some early exploring starships (like the Aleph l )so there is a potential to stumble into them.

The Aleph II frigate only requires 8 deritium whereas then Omega battleship requires 50. Big difference. The customized frigate is a wonderful addition to the repertoie as it's strong, has decent medium range (which doesn't much matter now 99% of the time), and has great weaponry. It's scrappy like a wolverine.
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